
The paladin equips themselves with weapons of war, but their ultimate goal is peace. These knights are charged with protecting the weak, defending the ideals of law and peace, and hunting down evil wherever it rears its ugly head, and destroying it. Alternitavley an undead creature must make a Charisma saving throw DC = 10 + Charisma modifier + proficiency bonus or get controled by you (vampire spawns would be effected, but not the master vampire).Paladins are holy warriors, called by their patron deities to carry out their divine will on earth.

Any creature who's spells are derived from a deity, or is bound to the will of another (such as an undead servant) has to make the wisdom save. If there is nowhere to move, the creature can use the Dodge action. For its action, it can use only the Dash action or try to escape from an effected that prevents it from moving. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. Each effected creature with 30 feet of you must make a Wisdom saving throw. As an action, you can focus your will and speak forceful words that will cause the faithful to question their faith in their master or god. Turn FaithfullYou can use your Channel Will to turn the faithful away.


( a) a broken holy symbol or ( b) a cursed holy symbolįighting Style, Spellcasting, Vicious Smite.( a) a priest pack or ( b) an explorer's pack.( a) five javelins or ( b) any simple weapon.( a) a two handed weapon or ( b) one martial weapon and a shield.You start with the following equipment, in addition to the equipment granted by your background:
